05:00 AM - Five Nights at Freddy's: Security Breach Guide - IGN (2024)

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With Freddy sporting a brand new upgrade and the clock officially striking 05:00 AM, it's time to track down Roxy for a little payback. That means you'll be stopping in at Roxy Raceway and visiting the West Arcade, both of which can be challenging.

It's worth noting that this is the final hour where you can save the game while exploring. Without spoiling anything, 06:00 AM imposes a strict penalty on you, barring you from using any save station in the mall. If you want to get your hands on some collectables without worrying about a death or potential crash nixing all your progress, then now's the time to go on a collecting spree.

Looking for something specific? Use the links below to jump between sections of the level.

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  • Stopping in At Glamrock Salon
  • Roxy Raceway
  • Heading to the West Arcade
  • Restoring the West Arcade's Power
  • Fixing the Go-Kart
  • Roxy Boss Fight
  • Returning to Parts and Services
  • Escaping the Mall

Stopping in At Glamrock Salon

Once the clock hits 05:00 AM, Freddy will send you on a perilous mission. It's time to head to Roxy Raceway and decommission its terrifying inhabitant. Seeing as Roxy's been a thorn in your side for the majority of the game, it's about time you got your revenge.

Head to the entrance to the Roxy Raceway construction site and make your way to the back of the area. The shutter ahead will lead to Roxy Raceway, but it's worth making a quick visit to Glamrock Salon while you're here. It's entirely optional, although there are several collectables to be found and a mini-game that will help you unlock a secret ending at 06:00 AM.

If you're up for a quick detour, take a right at the shutter to Roxy Raceway and you'll find a second shutter. You'll know you're heading the right way because you'll see the Glamrock Salon logo on the wall. Once in the area ahead, enter the salon, run around the security bots and make your way to the door to hair and makeup at the back of the store. There's a gift on the stool to your right.

Enter hair and makeup and grab the bag on the salon chair ahead. Next, use the door on your right to find a gift in the bathroom. With those in your inventory, head back to hair and makeup and approach the Princess Quest arcade cabinet on the left-hand side of the room. Playing two of these arcade cabinets is crucial to unlocking a secret ending. You can find the other one later in this section. If you want advice on how to beat Princess Quest, head over to our How To Find and Beat Princess Quest guide.

Once you're done with Princess Quest, use the door near the arcade cabinet and make your way towards the shutter to Glamrock Salon. On your right as you're leaving, you should see two sets of stairs leading through a rocky passage. Climb up them to find a backroom containing a gift. With that collected, head back to the shutter leading to Roxy Raceway.

Roxy Raceway

With your stay at Glamrock Salon at an end, head through the Roxy Raceway shutter at the back of the construction site. To access the attraction, you'll have to use one of two doors. If you faced Chica at and took her beak, use the path on the left. If you took down Monty and stole his claws, take the path on the right. Once through, pick up the bag in front of you and use the shutter to your right.

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Welcome to Roxy Raceway. You'll be walking back and forth through here frequently over the next hour, so it's worth getting acquainted with its layout and threats. Security bots will patrol the area and Roxy will too, so make sure you're keeping vigilant as you tread around. Freddy is key here, as the set of garages just down the stairs from the entrance have a recharge station. It's found in the middle garage, so use Freddy to safely navigate around and return there when he's running out of juice.

Log your progress at the save point to the left of the entrance, then use Freddy to walk down the stairs to your right and towards the go-kart found beneath the Roxy Raceway sign. Freddy will inform you that it needs a servo bot head to be operated, beginning the main mission of 05:00 AM: get a working servo bot head.

The first step is to find the head itself. Head past the set of garages next to the stairs to the balcony. There's a gift inside the first garage on the left (as circled in the picture above) that you will need to access the next part of the level. Grab it to get to the Dance Pass, which Freddy will soon reveal the importance of.

While you're here, you can also find a bag and a gift in the final garage on the left. Upon entering the last garage, head through to the side room on the right. You'll find the bag being guarded by a robot in the centre of the side room and the gift under a shelf in the back-left corner. Return to the road leading past the garages and follow it to a large tiled area with a red door to a maintenance shaft and a set of closed-off stairs.

Next to the stairs, you'll find a pile of wooden boxes beside some orange cones. There's a small passage between the boxes (pictured above). Follow it and you'll find a rectangular crate which, when interacted with, will produce the servo bot head. Pick it up and Freddy will tell you that you need to get it working. To do that, you'll have to head to the West Arcade, which the Dance Pass you acquired in the garages will allow you to enter.

Heading to the West Arcade

Log your progress at the save point by the Roxy Raceway entrance shutter and return to The Atrium. You can find the West Arcade on the third floor of the Atrium, just to the right of the main entrance to the Prize Counter. The sign above will read Fazcade rather than West Arcade, so don't let it confuse you.

After reaching the elevator to the West Arcade, Freddy will inform you that he can't come with you as he's a dancing machine (literally), so you'll have to embark on this adventure alone. Once you arrive at the West Arcade, take a few minutes to have a little wander around. You're about to go through a pretty tough encounter here and knowing how each area of the arcade interconnects will help a lot.

The main thing to note is that there are three main sections. DJ Music Man's booth on the right (you'll see the lumbering behemoth sleeping here when you arrive), the lower arcade on the left and the upper arcade on the top floor. Use the stairs to traverse between each area and get a feel for running around the patrolling security bots.

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When you're ready, head to the top floor and look for the maintenance room on the far right. It'll be opposite the final karaoke room, behind the robot patrolling in a circle around the arcade machines.

Once inside, head through the shutter on the left and go straight to the save point opposite the door. If you move into the main part of the office, you'll trigger a power cut and the save spot will be inaccessible, meaning you'll have to run all the way back here if you die fixing it.

Before you trigger the power cut, head out of the office and down the corridor to your left. At the very end you'll find Princess Quest II, the second arcade cabinet needed to unlock a secret ending. Beat it to secure your opportunity to achieve the ending. If you need any help, you can take a look at our How to Find and Beat Princess Quest II guide. Now, return to the office, save again and trigger the power cut.

Restoring The West Arcade's Power

The encounter ahead can be brutal if you don't know where you're going, especially as you'll have three animatronics to contend with. The moment the power cut triggers, you'll already see Chica and Monty have entered the West Arcade, with Chica patrolling the top floor and Monty keeping watch of the lower arcade.

Whichever animatronic you trashed at 04:00 AM will patrol the arcade in their post-decommission form during this encounter. For Chica, that doesn't make things much easier, but for Monty, that means you'll have a significant advantage, as he's unable to perform his jump attack.

Sneak past the pair of them and head down to DJ Music Man's stage. You'll find a circuit breaker switch on the wall to the right of the slumbering giant. It's a metal box with a power symbol, a glowing red light and a red lever. Activate it to officially kick off the encounter and some very catchy tunes.

The goal for the rest of this section is to find three circuit breakers dotted around the arcade. There's one in each main section guarded by an animatronic, with breakers in the men's restroom by DJ Music Man, the walkway opposite the stairs in the lower arcade and the walkway by the bridge on the far left side of the top floor. The best route is to bolt from the restrooms to the lower arcade and then finally to the top floor, before using the bridge by the last switch to run back to the maintenance corridor.

As you go, the tactic is to be fast but cautious. Run between areas and don't worry too much about being caught by security bots (you're going to be seen, so you might as well accept that fact and try to outplay animatronics). The main thing is to use hiding places when your stamina is low and, when in a chase, use the arcade machines and other obstacles to slow down your adversary.

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Back to the actual route, once the encounter has started, head to the men's restroom just next to the DJ Music Man area. Once inside, make your way through the door on your right and you'll find the switch next to a small doll of the puppet from Five Nights at Freddy's 2. Activate the breaker and exit the room but don't leave through the entrance to the restroom just yet.

DJ Music Man will be just outside the door on the left, pushing it open and trying to grab you from outside. Circle around to the exit on the right and sprint down the corridor ahead. Be careful not to get too close to Music Man. Even if he's still messing with the restroom door, he'll grab you if you're near his face.

Next up is the Lower Arcade. Head to the area then wait for Monty to turn his back on you and walk to the opposite side of the arcade. Sprint over to the circuit breaker on the left, switch it on and then sprint away. If Monty's spotted you, put arcade machines between yourself and the angry alligator to prevent him from utilizing his jump attack, then scale the stairs as quickly as possible.

Once up the stairs, pull out either the Fazer Blaster or Faz Cam and run left. If Chica pops up, stun her and continue on. Once you reach the end of the path, you'll find the circuit breaker next to the orange bin. Switch it on, then head over the nearby brideg and back into the maintenance room. Keep an eye out for Chica as she'll still be hanging around.

Once in the maintenance area, you'll have to activate one more breaker down the long corridor next to the security room door. Find it and switch it on. This will trigger a cutscene where Music Man emerges from a nearby pipe. Turn and run back to the security office, zig-zagging between obstacles as you go. Try not to fully run out of stamina as it'll have to fully recharge before you can sprint again. Instead, wait until the bar is low and then stop sprinting briefly to regain some stamina before running again.

Once inside, the encounter will be over and you'll be able to save once again. Log your progress, put the servo bot head in the chamber in the middle of the room, wait for it to be fixed, retrieve it and then get ready to return to Roxy Raceway.

Fixing the Go-Kart

When you're ready, return to Roxy's Raceway and head over to the Go-Kart. Save your progress and put the head on the servo-bot. Being in Freddy when putting the head on the bot can cause the game to glitch, spawning you back by the go-kart after the next cutscene rather than in the new area Gregory is supposed to appear in. As such, make sure you're not riding in the animatronic when you activate it.

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Once the head's on, you'll see a cutscene where Gregory uses the go-kart to knock Roxy into next week. Seriously, it's cold stuff. Once it's finished, you'll appear in a new area amongst the wreckage left by the accident. Grab Roxy's eyes and then log your progress at the save point to your right.

Roxy Boss Fight

Although Gregory just delivered cold hard justice via the world's most deadly go-kart, that doesn't mean Roxy is out for the count. You're about to go one on one with an altered version of Roxy, with her decommissioned form having some powerful new quirks to deal with.

After you've saved, press the green button to the left of the save station. The camera will quickly spin around, showing Roxy is back up and ready to battle. Quickly move to the left and she'll ram her way through the flimsy wooden door ahead.

There are some important new details to note about the decommissioned version of Roxy, the biggest being that she's now blind. It means she won't be able to spot you from far away, making her easier to sneak around. The trade-off is that she's far more feral and unpredictable.

If Roxy does spot you, she'll employ a ruthless new charge attack, falling on all fours, emitting a charging sound and then jumping at you. Learning how to evade this is key to winning this battle. The range is much shorter than you would expect, making dodging it feasible, and if you learn to run when you see her crouch or hear the charging sound, it'll become second nature to get out the way.

The main objective here is to use Roxy as a battering ram to get through the other flimsy wooden doors ahead. Although it won't be possible in some places, make sure you're also running from Roxy when you get the chance. She still isn't as quick as you when you're sprinting and you only need to be in close quarters with her when she's helping you open doors. Make use of distractions too as noise is crucial to moving her around each area.

Back to the boss fight, enter the area Roxy opened and crouch-walk through the gap in the wall on the left. The blind fox won't waste much time coming after you, breaking through another wooden door and looping round to give chase. Bait her into a charge attack and then circle around her before following the corridor ahead of you and exiting through the door on the left.

Directly after entering the doorway, crouch-walk through another hole in the wall on the left. Once again, Roxy will bash through a wooden door to come find you. Your next job is to get her to smash through the wooden door on the opposite side of the room. Carefully manoeuvre around her and then stand in front of the door, angling Gregory so he can quickly run to the left. Once Roxy's in place, run out the way and let her take the door out.

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The final section of the fight will take place in a furnace. What you'll need to remember is that, while Roxy can freely run around the area, you have to walk around the flames. Stand in the corner when entering the room and get Roxy to charge at you, then sprint around the animatronic and run to the vent on the opposite side of the room. Once inside, you'll be able to escape and leave Roxy sulking amongst the flames.

Returning to Parts and Services

With Roxy dealt with, head up the stairs at the end of the vent. You'll emerge back in Roxy's Raceway. Head to the office opposite you to find a bag and a gift, then return to the Go-Kart area and save. Next, you're going to want to return to Parts and Services to equip Freddy with his new eyes.

Make your way there, save in Parts and Services, then complete the colour-sequence mini-game. It'll be the hardest one yet, but nothing you haven't dealt with before. Once it's complete, Freddy will comment on his new eyes, which will now allow you to see collectables and other hidden items through walls when piloting Freddy.

Escaping the Mall

You won't have long to celebrate Freddy's new eyes being fitted, as the end of the hour approaches. This time, however, you won't be able to just hide in the recharge booth. You'll have to run to the entrance. Hop into Freddy and use the main stage elevator to reach The Atrium.

Once there, use the elevators on the first floor to descend to the Entrance. On the way, you'll be taunted by Vanessa, who will ask you to stay and face her. Ignore her and press on. Once there, you'll automatically be ejected from Freddy and offered a choice.

From here, the game spins off in six directions. It's your call how you deal with the end of Security Breach, whether that's leaving or staying to complete some unfinished business. If you'd like some guidance on achieving all the endings possible, you can check out our Endings Guide here.

With 05:00 AM complete, you can now go back to the mall and complete some old tasks. Want to take down whichever surviving animatronic is left? Check out our guides for going after Chica or Monty.

Up Next: 06:00 AM - Endings Guide

Previous04:00 AM - Monty GolfNext06:00 AM - Endings Guide

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05:00 AM - Five Nights at Freddy's: Security Breach Guide - IGN (1)

Five Nights at Freddy's: Security Breach

Scott Games

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