Chivalry 2 Review - IGN (2024)

While other first-person sword fighting games like Mordhau and Kingdom Come: Deliverance have tried to sell themselves on the realism of their hitboxes or the high skill ceilings of their combat systems, Chivalry: Medieval Warfare has always been unashamed to fall a bit more on the arcadey side. Its sequel, Chivalry 2 continues that tradition, and I think it's actually a better multiplayer experience because of that philosophy. There’s still a lot of skill involved, but it's easier to dive in and start getting some gloriously gory kills without feeling like you're a sheep surrounded by wolves. And that's how you build and keep a strong community.

Chivalry 2 catapults you onto stylish, saturated battlefields with up to 64 players in objective-based team modes or a giant free-for-all. There aren't a ton of maps right now, but I was pretty impressed with the ones we have. Each has a good variety of objectives to attack and defend, exciting terrain and architecture, an effective mix of open areas and bottlenecks, and great overall pacing. One moment you might be pushing titanic siege towers up to a wall with ballista bolts flying at you from above, and the next you might be trying to loot as much gold as possible from a village and get it back to your cart before time runs out.

IGN's Twenty Questions - Guess the game!

IGN's Twenty Questions - Guess the game!

Sure, there are definitely a few objectives that feel unbalanced at the moment. The bridge on Falmire, for instance, I've only seen successfully taken by the attackers once in the dozens of times I've played it. The ramp on Lionspire is pretty sticky, too. But it's nothing that a few minor tweaks shouldn’t be able to fix. And it might even out a bit once everyone gets a bit more experience and understands how these objectives work.

I soon found that there are kits to support just about every playstyle I could imagine.

Rather than having you build out a complex custom kit with all the exact weapons and armor you want, Chivalry has 12 set classes divided into four archetypes, with four available at the start and the rest unlocked as you go. You can also unlock new primary and secondary weapons within each class, so there's a lot of meaningful progression to work toward. I was a little disappointed I couldn't just go crazy mixing and matching, but I soon found that there are kits to support just about every playstyle I could imagine, from a deadly crossbow sniper to a frenzied, axe-hurling berserker.

Some have stronger niches than others. There's a rogue class which gets a bonus to backstab damage, but I never really found that I could make the most of this in team fights or one-on-one. The skirmisher, who throws javelins, is supposed to be kind of a hybrid between a melee and a ranged class, but ends up just feeling worse at both than her specialist counterparts. And shields, I found more often a burden than a boon. But the offensive monsters like the devastator and the crusader are a ton of fun. And while you'll see plenty of people in chat moaning about archers being too powerful, it does require a lot of practice and good instincts to make the most of them.

In another clever bit of design, you recharge powers faster by doing things your class is good at and should be doing anyway.

I also admired that, within each class, special abilities tend to focus on supporting your team rather than simply making you better as a single combatant. Even if you're not the best one-on-one fighter in the world, you can still make a world of difference in big encounters by blowing your war horn and giving a hefty area-of-effect heal to your side of the melee. And in another clever bit of design, you recharge these powers faster by doing things your class is good at and should be doing anyway, like getting kills with your charge attack as the furious raider or blocking attacks as the stalwart guardian.

The combat system is, of course, the core of everything. And with more than 30 hours under my belt, I'm loving it. It's not the most realistic medieval brawler I've ever played, but this is power fantasy, not a documentary. The overall flow of it and the ways in which it limits how much an extremely skilled player can absolutely dominate the battlefield hit a sweet spot for me. Though don't think you can easily climb to the top of the leaderboards by wildly swinging a mace around.

There are just enough ways to attack, parry, riposte, dodge, and counter that it pays to be able to think on your feet and react to what your opponent is doing. But executing those moves once you've committed to a decision doesn't require godlike reflexes or extremely precise mouse movements. There's a high skill ceiling, but the difference between a pretty good player and a really good player is smaller than in a game like Mordhau, which I think is a smart decision. Bad and okay players are always going to outnumber the truly exceptional ones, and they need to still be able to have fun or they'll abandon you. Even if you're the best blademaster in the realm, you need teammates to stand on the objective. It also doesn't feel too arcadey, which is an issue I had with the first Chivalry.

The difference between a pretty good player and a really good player is smaller than in a game like Mordhau, which I think is smart.

Aside from the very first couple of days, the servers seem to be holding up pretty well, too. Getting into a match is lightning quick, thanks in no small part to the willingness to include a few bots to get those huge, 64-player matches off the ground. I've rarely experienced any major connection issues while playing for at least a few hours a day. The skill-based aspect of matchmaking could still use some work. It will auto-balance teams if one side seems to be completely dominating, but there doesn't seem to be anything to keep the swapped players from going back to their original team if a spot opens up. And I see that happen a lot. So if people are just being jerks and insisting on wearing their favorite color, you can end up in some extremely lopsided battles.

Chivalry 2 Images (Not Gameplay)

The one other thing I've found a bit lacking is the visual customization of your character. It’s nice that you can play as a woman for the first time, but if you do, each class only has one voice to choose from and far fewer face options than the guys get. Also some of the ladies look pretty weird, almost like they took an existing male face model and stretched it out like the title screen for Super Mario 64. There are some bizarre male faces, too, but the difference in quality is pretty easy to see.

At least there's a good variety of armor styles, heraldry, and weapon skins you can unlock with premium currency or in-game cash you get from levelling up. Some of the skins require you to reach a certain level with the weapon before you can even buy them, so you can show off your skill with a shiny, gilded sword. And rest assured, as far as I could find there's nothing that's exclusively locked behind spending real money.

Chivalry 2 Review - IGN (2024)
Top Articles
The Gracecharisxo Leak: Understanding the Impact and Lessons Learned - The Digital Weekly
Why can’t I find the 901 ink cartridges for this printer?
Week 2 Defense (DEF) Streamers, Starters & Rankings: 2024 Fantasy Tiers, Rankings
1movierulzhd.fun Reviews | scam, legit or safe check | Scamadviser
Videos De Mexicanas Calientes
Localfedex.com
Mohawkind Docagent
Wfin Local News
Buckaroo Blog
Infinite Campus Parent Portal Hall County
Yesteryear Autos Slang
Guardians Of The Galaxy Vol 3 Full Movie 123Movies
What Is Njvpdi
Discover Westchester's Top Towns — And What Makes Them So Unique
Jc Post News
Lima Funeral Home Bristol Ri Obituaries
Guilford County | NCpedia
Peraton Sso
Arboristsite Forum Chainsaw
91 East Freeway Accident Today 2022
Kountry Pumpkin 29
Aps Day Spa Evesham
Allybearloves
Reptile Expo Fayetteville Nc
Phoebus uses last-second touchdown to stun Salem for Class 4 football title
Best Boston Pizza Places
Mdt Bus Tracker 27
Radical Red Ability Pill
Craigslist Fort Smith Ar Personals
Grave Digger Wynncraft
Miller Plonka Obituaries
Lilpeachbutt69 Stephanie Chavez
Lininii
Experity Installer
Willys Pickup For Sale Craigslist
The Menu Showtimes Near Amc Classic Pekin 14
What Time Does Walmart Auto Center Open
Mississippi State baseball vs Virginia score, highlights: Bulldogs crumble in the ninth, season ends in NCAA regional
Natashas Bedroom - Slave Commands
Vision Source: Premier Network of Independent Optometrists
Mvnt Merchant Services
Best Restaurants West Bend
Post A Bid Monticello Mn
Courtney Roberson Rob Dyrdek
Ghareeb Nawaz Texas Menu
Deezy Jamaican Food
Actress Zazie Crossword Clue
Plumfund Reviews
Diario Las Americas Rentas Hialeah
Superecchll
BYU Football: Instant Observations From Blowout Win At Wyoming
Arre St Wv Srj
Latest Posts
Article information

Author: Foster Heidenreich CPA

Last Updated:

Views: 5893

Rating: 4.6 / 5 (76 voted)

Reviews: 91% of readers found this page helpful

Author information

Name: Foster Heidenreich CPA

Birthday: 1995-01-14

Address: 55021 Usha Garden, North Larisa, DE 19209

Phone: +6812240846623

Job: Corporate Healthcare Strategist

Hobby: Singing, Listening to music, Rafting, LARPing, Gardening, Quilting, Rappelling

Introduction: My name is Foster Heidenreich CPA, I am a delightful, quaint, glorious, quaint, faithful, enchanting, fine person who loves writing and wants to share my knowledge and understanding with you.